extends Area3D const Balloon = preload("res://dialogues/balloon.tscn") @export var dialogue_resource: DialogueResource @export var dialogue_start: String = "start" var dialogread = 0 func action() -> void: if dialogread == 0: var balloon : Node = Balloon.instantiate() get_tree().current_scene.add_child(balloon) balloon.start(dialogue_resource, dialogue_start)