extends Node3D @onready var cacher = $organz @onready var nune = $NoKillNune @onready var petib = $getibb var yesmother = {"yesmom" : 2} # Called when the node enters the scene tree for the first time. func get_item_count(item): return yesmother[item] func set_item_count(item,amount): if yesmother.has(item): yesmother[item] += amount else : yesmother[item] = amount