789 lines
22 KiB
JavaScript
789 lines
22 KiB
JavaScript
var index = (function (exports) {
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'use strict';
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if (typeof document !== "undefined") {
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var element = document.documentElement;
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}
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function tree_add(d) {
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var x = +this._x.call(null, d),
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y = +this._y.call(null, d);
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return add(this.cover(x, y), x, y, d);
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}
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function add(tree, x, y, d) {
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if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points
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var parent,
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node = tree._root,
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leaf = {data: d},
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x0 = tree._x0,
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y0 = tree._y0,
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x1 = tree._x1,
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y1 = tree._y1,
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xm,
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ym,
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xp,
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yp,
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right,
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bottom,
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i,
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j;
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// If the tree is empty, initialize the root as a leaf.
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if (!node) return tree._root = leaf, tree;
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// Find the existing leaf for the new point, or add it.
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while (node.length) {
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;
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}
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// Is the new point is exactly coincident with the existing point?
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xp = +tree._x.call(null, node.data);
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yp = +tree._y.call(null, node.data);
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if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;
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// Otherwise, split the leaf node until the old and new point are separated.
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do {
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parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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} while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));
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return parent[j] = node, parent[i] = leaf, tree;
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}
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function addAll(data) {
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var d, i, n = data.length,
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x,
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y,
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xz = new Array(n),
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yz = new Array(n),
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x0 = Infinity,
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y0 = Infinity,
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x1 = -Infinity,
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y1 = -Infinity;
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// Compute the points and their extent.
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for (i = 0; i < n; ++i) {
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if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;
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xz[i] = x;
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yz[i] = y;
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if (x < x0) x0 = x;
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if (x > x1) x1 = x;
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if (y < y0) y0 = y;
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if (y > y1) y1 = y;
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}
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// If there were no (valid) points, abort.
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if (x0 > x1 || y0 > y1) return this;
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// Expand the tree to cover the new points.
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this.cover(x0, y0).cover(x1, y1);
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// Add the new points.
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for (i = 0; i < n; ++i) {
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add(this, xz[i], yz[i], data[i]);
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}
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return this;
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}
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function tree_cover(x, y) {
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if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points
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var x0 = this._x0,
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y0 = this._y0,
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x1 = this._x1,
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y1 = this._y1;
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// If the quadtree has no extent, initialize them.
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// Integer extent are necessary so that if we later double the extent,
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// the existing quadrant boundaries don’t change due to floating point error!
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if (isNaN(x0)) {
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x1 = (x0 = Math.floor(x)) + 1;
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y1 = (y0 = Math.floor(y)) + 1;
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}
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// Otherwise, double repeatedly to cover.
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else {
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var z = x1 - x0,
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node = this._root,
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parent,
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i;
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while (x0 > x || x >= x1 || y0 > y || y >= y1) {
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i = (y < y0) << 1 | (x < x0);
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parent = new Array(4), parent[i] = node, node = parent, z *= 2;
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switch (i) {
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case 0: x1 = x0 + z, y1 = y0 + z; break;
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case 1: x0 = x1 - z, y1 = y0 + z; break;
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case 2: x1 = x0 + z, y0 = y1 - z; break;
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case 3: x0 = x1 - z, y0 = y1 - z; break;
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}
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}
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if (this._root && this._root.length) this._root = node;
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}
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this._x0 = x0;
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this._y0 = y0;
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this._x1 = x1;
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this._y1 = y1;
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return this;
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}
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function tree_data() {
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var data = [];
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this.visit(function(node) {
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if (!node.length) do data.push(node.data); while (node = node.next)
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});
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return data;
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}
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function tree_extent(_) {
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return arguments.length
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? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])
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: isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];
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}
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function Quad(node, x0, y0, x1, y1) {
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this.node = node;
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this.x0 = x0;
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this.y0 = y0;
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this.x1 = x1;
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this.y1 = y1;
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}
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function tree_find(x, y, radius) {
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var data,
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x0 = this._x0,
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y0 = this._y0,
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x1,
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y1,
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x2,
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y2,
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x3 = this._x1,
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y3 = this._y1,
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quads = [],
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node = this._root,
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q,
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i;
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if (node) quads.push(new Quad(node, x0, y0, x3, y3));
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if (radius == null) radius = Infinity;
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else {
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x0 = x - radius, y0 = y - radius;
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x3 = x + radius, y3 = y + radius;
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radius *= radius;
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}
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while (q = quads.pop()) {
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// Stop searching if this quadrant can’t contain a closer node.
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if (!(node = q.node)
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|| (x1 = q.x0) > x3
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|| (y1 = q.y0) > y3
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|| (x2 = q.x1) < x0
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|| (y2 = q.y1) < y0) continue;
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// Bisect the current quadrant.
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if (node.length) {
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var xm = (x1 + x2) / 2,
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ym = (y1 + y2) / 2;
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quads.push(
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new Quad(node[3], xm, ym, x2, y2),
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new Quad(node[2], x1, ym, xm, y2),
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new Quad(node[1], xm, y1, x2, ym),
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new Quad(node[0], x1, y1, xm, ym)
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);
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// Visit the closest quadrant first.
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if (i = (y >= ym) << 1 | (x >= xm)) {
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q = quads[quads.length - 1];
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quads[quads.length - 1] = quads[quads.length - 1 - i];
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quads[quads.length - 1 - i] = q;
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}
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}
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// Visit this point. (Visiting coincident points isn’t necessary!)
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else {
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var dx = x - +this._x.call(null, node.data),
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dy = y - +this._y.call(null, node.data),
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d2 = dx * dx + dy * dy;
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if (d2 < radius) {
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var d = Math.sqrt(radius = d2);
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x0 = x - d, y0 = y - d;
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x3 = x + d, y3 = y + d;
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data = node.data;
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}
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}
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}
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return data;
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}
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function tree_remove(d) {
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if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points
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var parent,
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node = this._root,
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retainer,
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previous,
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next,
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x0 = this._x0,
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y0 = this._y0,
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x1 = this._x1,
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y1 = this._y1,
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x,
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y,
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xm,
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ym,
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right,
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bottom,
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i,
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j;
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// If the tree is empty, initialize the root as a leaf.
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if (!node) return this;
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// Find the leaf node for the point.
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// While descending, also retain the deepest parent with a non-removed sibling.
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if (node.length) while (true) {
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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if (!(parent = node, node = node[i = bottom << 1 | right])) return this;
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if (!node.length) break;
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if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;
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}
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// Find the point to remove.
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while (node.data !== d) if (!(previous = node, node = node.next)) return this;
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if (next = node.next) delete node.next;
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// If there are multiple coincident points, remove just the point.
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if (previous) return (next ? previous.next = next : delete previous.next), this;
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// If this is the root point, remove it.
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if (!parent) return this._root = next, this;
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// Remove this leaf.
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next ? parent[i] = next : delete parent[i];
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// If the parent now contains exactly one leaf, collapse superfluous parents.
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if ((node = parent[0] || parent[1] || parent[2] || parent[3])
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&& node === (parent[3] || parent[2] || parent[1] || parent[0])
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&& !node.length) {
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if (retainer) retainer[j] = node;
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else this._root = node;
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}
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return this;
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}
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function removeAll(data) {
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for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
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return this;
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}
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function tree_root() {
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return this._root;
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}
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function tree_size() {
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var size = 0;
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this.visit(function(node) {
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if (!node.length) do ++size; while (node = node.next)
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});
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return size;
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}
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function tree_visit(callback) {
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var quads = [], q, node = this._root, child, x0, y0, x1, y1;
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if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));
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while (q = quads.pop()) {
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if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {
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var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
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if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
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if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
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if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
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if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
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}
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}
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return this;
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}
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function tree_visitAfter(callback) {
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var quads = [], next = [], q;
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if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));
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while (q = quads.pop()) {
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var node = q.node;
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if (node.length) {
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var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
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if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
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if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
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if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
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if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
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}
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next.push(q);
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}
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while (q = next.pop()) {
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callback(q.node, q.x0, q.y0, q.x1, q.y1);
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}
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return this;
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}
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function defaultX(d) {
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return d[0];
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}
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function tree_x(_) {
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return arguments.length ? (this._x = _, this) : this._x;
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}
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function defaultY(d) {
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return d[1];
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}
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function tree_y(_) {
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return arguments.length ? (this._y = _, this) : this._y;
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}
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function quadtree(nodes, x, y) {
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var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);
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return nodes == null ? tree : tree.addAll(nodes);
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}
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function Quadtree(x, y, x0, y0, x1, y1) {
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this._x = x;
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this._y = y;
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this._x0 = x0;
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this._y0 = y0;
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this._x1 = x1;
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this._y1 = y1;
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this._root = undefined;
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}
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function leaf_copy(leaf) {
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var copy = {data: leaf.data}, next = copy;
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while (leaf = leaf.next) next = next.next = {data: leaf.data};
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return copy;
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}
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var treeProto = quadtree.prototype = Quadtree.prototype;
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treeProto.copy = function() {
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var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),
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node = this._root,
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nodes,
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child;
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if (!node) return copy;
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if (!node.length) return copy._root = leaf_copy(node), copy;
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nodes = [{source: node, target: copy._root = new Array(4)}];
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while (node = nodes.pop()) {
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for (var i = 0; i < 4; ++i) {
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if (child = node.source[i]) {
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if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});
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else node.target[i] = leaf_copy(child);
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}
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}
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}
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return copy;
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};
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treeProto.add = tree_add;
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treeProto.addAll = addAll;
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treeProto.cover = tree_cover;
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treeProto.data = tree_data;
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treeProto.extent = tree_extent;
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treeProto.find = tree_find;
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treeProto.remove = tree_remove;
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treeProto.removeAll = removeAll;
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treeProto.root = tree_root;
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treeProto.size = tree_size;
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treeProto.visit = tree_visit;
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treeProto.visitAfter = tree_visitAfter;
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treeProto.x = tree_x;
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treeProto.y = tree_y;
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var noop = {value: function() {}};
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function dispatch() {
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||
for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {
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if (!(t = arguments[i] + "") || (t in _)) throw new Error("illegal type: " + t);
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||
_[t] = [];
|
||
}
|
||
return new Dispatch(_);
|
||
}
|
||
|
||
function Dispatch(_) {
|
||
this._ = _;
|
||
}
|
||
|
||
function parseTypenames(typenames, types) {
|
||
return typenames.trim().split(/^|\s+/).map(function(t) {
|
||
var name = "", i = t.indexOf(".");
|
||
if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);
|
||
if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t);
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return {type: t, name: name};
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||
});
|
||
}
|
||
|
||
Dispatch.prototype = dispatch.prototype = {
|
||
constructor: Dispatch,
|
||
on: function(typename, callback) {
|
||
var _ = this._,
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||
T = parseTypenames(typename + "", _),
|
||
t,
|
||
i = -1,
|
||
n = T.length;
|
||
|
||
// If no callback was specified, return the callback of the given type and name.
|
||
if (arguments.length < 2) {
|
||
while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;
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||
return;
|
||
}
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||
|
||
// If a type was specified, set the callback for the given type and name.
|
||
// Otherwise, if a null callback was specified, remove callbacks of the given name.
|
||
if (callback != null && typeof callback !== "function") throw new Error("invalid callback: " + callback);
|
||
while (++i < n) {
|
||
if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);
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||
else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);
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||
}
|
||
|
||
return this;
|
||
},
|
||
copy: function() {
|
||
var copy = {}, _ = this._;
|
||
for (var t in _) copy[t] = _[t].slice();
|
||
return new Dispatch(copy);
|
||
},
|
||
call: function(type, that) {
|
||
if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];
|
||
if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type);
|
||
for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);
|
||
},
|
||
apply: function(type, that, args) {
|
||
if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type);
|
||
for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);
|
||
}
|
||
};
|
||
|
||
function get(type, name) {
|
||
for (var i = 0, n = type.length, c; i < n; ++i) {
|
||
if ((c = type[i]).name === name) {
|
||
return c.value;
|
||
}
|
||
}
|
||
}
|
||
|
||
function set(type, name, callback) {
|
||
for (var i = 0, n = type.length; i < n; ++i) {
|
||
if (type[i].name === name) {
|
||
type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));
|
||
break;
|
||
}
|
||
}
|
||
if (callback != null) type.push({name: name, value: callback});
|
||
return type;
|
||
}
|
||
|
||
var frame = 0, // is an animation frame pending?
|
||
timeout = 0, // is a timeout pending?
|
||
interval = 0, // are any timers active?
|
||
pokeDelay = 1000, // how frequently we check for clock skew
|
||
taskHead,
|
||
taskTail,
|
||
clockLast = 0,
|
||
clockNow = 0,
|
||
clockSkew = 0,
|
||
clock = typeof performance === "object" && performance.now ? performance : Date,
|
||
setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
|
||
|
||
function now() {
|
||
return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
|
||
}
|
||
|
||
function clearNow() {
|
||
clockNow = 0;
|
||
}
|
||
|
||
function Timer() {
|
||
this._call =
|
||
this._time =
|
||
this._next = null;
|
||
}
|
||
|
||
Timer.prototype = timer.prototype = {
|
||
constructor: Timer,
|
||
restart: function(callback, delay, time) {
|
||
if (typeof callback !== "function") throw new TypeError("callback is not a function");
|
||
time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
|
||
if (!this._next && taskTail !== this) {
|
||
if (taskTail) taskTail._next = this;
|
||
else taskHead = this;
|
||
taskTail = this;
|
||
}
|
||
this._call = callback;
|
||
this._time = time;
|
||
sleep();
|
||
},
|
||
stop: function() {
|
||
if (this._call) {
|
||
this._call = null;
|
||
this._time = Infinity;
|
||
sleep();
|
||
}
|
||
}
|
||
};
|
||
|
||
function timer(callback, delay, time) {
|
||
var t = new Timer;
|
||
t.restart(callback, delay, time);
|
||
return t;
|
||
}
|
||
|
||
function timerFlush() {
|
||
now(); // Get the current time, if not already set.
|
||
++frame; // Pretend we’ve set an alarm, if we haven’t already.
|
||
var t = taskHead, e;
|
||
while (t) {
|
||
if ((e = clockNow - t._time) >= 0) t._call.call(null, e);
|
||
t = t._next;
|
||
}
|
||
--frame;
|
||
}
|
||
|
||
function wake() {
|
||
clockNow = (clockLast = clock.now()) + clockSkew;
|
||
frame = timeout = 0;
|
||
try {
|
||
timerFlush();
|
||
} finally {
|
||
frame = 0;
|
||
nap();
|
||
clockNow = 0;
|
||
}
|
||
}
|
||
|
||
function poke() {
|
||
var now = clock.now(), delay = now - clockLast;
|
||
if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
|
||
}
|
||
|
||
function nap() {
|
||
var t0, t1 = taskHead, t2, time = Infinity;
|
||
while (t1) {
|
||
if (t1._call) {
|
||
if (time > t1._time) time = t1._time;
|
||
t0 = t1, t1 = t1._next;
|
||
} else {
|
||
t2 = t1._next, t1._next = null;
|
||
t1 = t0 ? t0._next = t2 : taskHead = t2;
|
||
}
|
||
}
|
||
taskTail = t0;
|
||
sleep(time);
|
||
}
|
||
|
||
function sleep(time) {
|
||
if (frame) return; // Soonest alarm already set, or will be.
|
||
if (timeout) timeout = clearTimeout(timeout);
|
||
var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
|
||
if (delay > 24) {
|
||
if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
|
||
if (interval) interval = clearInterval(interval);
|
||
} else {
|
||
if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
|
||
frame = 1, setFrame(wake);
|
||
}
|
||
}
|
||
|
||
var initialRadius = 10,
|
||
initialAngle = Math.PI * (3 - Math.sqrt(5));
|
||
|
||
function forceSimulation(nodes) {
|
||
var simulation,
|
||
alpha = 1,
|
||
alphaMin = 0.001,
|
||
alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),
|
||
alphaTarget = 0,
|
||
velocityDecay = 0.6,
|
||
forces = new Map(),
|
||
stepper = timer(step),
|
||
event = dispatch("tick", "end");
|
||
|
||
if (nodes == null) nodes = [];
|
||
|
||
function step() {
|
||
tick();
|
||
event.call("tick", simulation);
|
||
if (alpha < alphaMin) {
|
||
stepper.stop();
|
||
event.call("end", simulation);
|
||
}
|
||
}
|
||
|
||
function tick(iterations) {
|
||
var i, n = nodes.length, node;
|
||
|
||
if (iterations === undefined) iterations = 1;
|
||
|
||
for (var k = 0; k < iterations; ++k) {
|
||
alpha += (alphaTarget - alpha) * alphaDecay;
|
||
|
||
forces.forEach(function(force) {
|
||
force(alpha);
|
||
});
|
||
|
||
for (i = 0; i < n; ++i) {
|
||
node = nodes[i];
|
||
if (node.fx == null) node.x += node.vx *= velocityDecay;
|
||
else node.x = node.fx, node.vx = 0;
|
||
if (node.fy == null) node.y += node.vy *= velocityDecay;
|
||
else node.y = node.fy, node.vy = 0;
|
||
}
|
||
}
|
||
|
||
return simulation;
|
||
}
|
||
|
||
function initializeNodes() {
|
||
for (var i = 0, n = nodes.length, node; i < n; ++i) {
|
||
node = nodes[i], node.index = i;
|
||
if (node.fx != null) node.x = node.fx;
|
||
if (node.fy != null) node.y = node.fy;
|
||
if (isNaN(node.x) || isNaN(node.y)) {
|
||
var radius = initialRadius * Math.sqrt(i), angle = i * initialAngle;
|
||
node.x = radius * Math.cos(angle);
|
||
node.y = radius * Math.sin(angle);
|
||
}
|
||
if (isNaN(node.vx) || isNaN(node.vy)) {
|
||
node.vx = node.vy = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
function initializeForce(force) {
|
||
if (force.initialize) force.initialize(nodes);
|
||
return force;
|
||
}
|
||
|
||
initializeNodes();
|
||
|
||
return simulation = {
|
||
tick: tick,
|
||
|
||
restart: function() {
|
||
return stepper.restart(step), simulation;
|
||
},
|
||
|
||
stop: function() {
|
||
return stepper.stop(), simulation;
|
||
},
|
||
|
||
nodes: function(_) {
|
||
return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;
|
||
},
|
||
|
||
alpha: function(_) {
|
||
return arguments.length ? (alpha = +_, simulation) : alpha;
|
||
},
|
||
|
||
alphaMin: function(_) {
|
||
return arguments.length ? (alphaMin = +_, simulation) : alphaMin;
|
||
},
|
||
|
||
alphaDecay: function(_) {
|
||
return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;
|
||
},
|
||
|
||
alphaTarget: function(_) {
|
||
return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;
|
||
},
|
||
|
||
velocityDecay: function(_) {
|
||
return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;
|
||
},
|
||
|
||
force: function(name, _) {
|
||
return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);
|
||
},
|
||
|
||
find: function(x, y, radius) {
|
||
var i = 0,
|
||
n = nodes.length,
|
||
dx,
|
||
dy,
|
||
d2,
|
||
node,
|
||
closest;
|
||
|
||
if (radius == null) radius = Infinity;
|
||
else radius *= radius;
|
||
|
||
for (i = 0; i < n; ++i) {
|
||
node = nodes[i];
|
||
dx = x - node.x;
|
||
dy = y - node.y;
|
||
d2 = dx * dx + dy * dy;
|
||
if (d2 < radius) closest = node, radius = d2;
|
||
}
|
||
|
||
return closest;
|
||
},
|
||
|
||
on: function(name, _) {
|
||
return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);
|
||
}
|
||
};
|
||
}
|
||
|
||
// import { test } from './test.js';
|
||
// console.log("in index.js", test);
|
||
// test();
|
||
console.log("in index.js");
|
||
// import * as fetchJsonp from 'fetch-jsonp';
|
||
// import { jsonp } from 'jsonp';
|
||
|
||
var jsonp = require("jsonp");
|
||
|
||
console.log("force", forceSimulation);
|
||
console.log("fetchJsonp", fetchJsonp);
|
||
|
||
|
||
class Map$1 {
|
||
constructor (apiurl) {
|
||
this.apiurl = apiurl;
|
||
}
|
||
load (pagetitle) {
|
||
console.log("Map.load", pagetitle, this.apiurl);
|
||
jsonpP (this.apiurl).then(data => {
|
||
console.log("got data", data);
|
||
}).catch(err => {
|
||
console.log("ERROR", err);
|
||
});
|
||
|
||
}
|
||
}
|
||
|
||
|
||
|
||
// http://erg.activearchives.org/mw/api.php?action=query&prop=links&titles=Bienvenue_%C3%A0_l%E2%80%99erg
|
||
// http://erg.activearchives.org/w/api.php?action=query&prop=info&titles=Main%20Page
|
||
// Bienvenue_à_l’erg
|
||
// http://erg.activearchives.org/mw/index.php/Bienvenue_%C3%A0_l%E2%80%99erg
|
||
|
||
exports.Map = Map$1;
|
||
|
||
return exports;
|
||
|
||
}({}));
|